F-Actor: A multiagent gaming environment for controlling virtual flow networks
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Date
2008
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Publisher
University of Wolverhampton
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Abstract
A gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graphbased discrete virtual control environment on which userdeveloped controller agents reside and act according to their assigned design goals. Runtime performances of userdeveloped controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with FActor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field. © 2008 The University of Wolverhampton.
Description
British Computer Society (BCS); et al.; IEEE Computer Society (Louisville Chapter); IEEE Computer Society Technical Committee on Simulation (TCSIM); Institution of Electrical Engineers (IEE); Society for Modelling and Simulation (SCS-Europe)
Keywords
Control education, Multiplayer games, Package flow networks, Virtual plant construction
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Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games -- 13th International Conference onComputer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2008 -- 3 November 2008 through 5 November 2008 -- Wolverhampton -- 107440
Volume
Issue
Start Page
86
End Page
91