F-Actor: A multiagent gaming environment for controlling virtual flow networks

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Date

2008

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University of Wolverhampton

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Computer Engineering
(1998)
The Atılım University Department of Computer Engineering was founded in 1998. The department curriculum is prepared in a way that meets the demands for knowledge and skills after graduation, and is subject to periodical reviews and updates in line with international standards. Our Department offers education in many fields of expertise, such as software development, hardware systems, data structures, computer networks, artificial intelligence, machine learning, image processing, natural language processing, object based design, information security, and cloud computing. The education offered by our department is based on practical approaches, with modern laboratories, projects and internship programs. The undergraduate program at our department was accredited in 2014 by the Association of Evaluation and Accreditation of Engineering Programs (MÜDEK) and was granted the label EUR-ACE, valid through Europe. In addition to the undergraduate program, our department offers thesis or non-thesis graduate degree programs (MS).

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Abstract

A gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graphbased discrete virtual control environment on which userdeveloped controller agents reside and act according to their assigned design goals. Runtime performances of userdeveloped controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with FActor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field. © 2008 The University of Wolverhampton.

Description

British Computer Society (BCS); et al.; IEEE Computer Society (Louisville Chapter); IEEE Computer Society Technical Committee on Simulation (TCSIM); Institution of Electrical Engineers (IEE); Society for Modelling and Simulation (SCS-Europe)

Keywords

Control education, Multiplayer games, Package flow networks, Virtual plant construction

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Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games -- 13th International Conference onComputer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2008 -- 3 November 2008 through 5 November 2008 -- Wolverhampton -- 107440

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Start Page

86

End Page

91

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