Ciddi oyunların ve simulasyon ortamlarının cerrahi eğitim süreçlerine olan etkisini anlamak

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2015

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Software Engineering
(2005)
Department of Software Engineering was founded in 2005 as the first department in Ankara in Software Engineering. The recent developments in current technologies such as Artificial Intelligence, Machine Learning, Big Data, and Blockchains, have placed Software Engineering among the top professions of today, and the future. The academic and research activities in the department are pursued with qualified faculty at Undergraduate, Graduate and Doctorate Degree levels. Our University is one of the two universities offering a Doctorate-level program in this field. In addition to focusing on the basic phases of software (analysis, design, development, testing) and relevant methodologies in detail, our department offers education in various areas of expertise, such as Object-oriented Analysis and Design, Human-Computer Interaction, Software Quality Assurance, Software Requirement Engineering, Software Design and Architecture, Software Project Management, Software Testing and Model-Driven Software Development. The curriculum of our Department is catered to graduate individuals who are prepared to take part in any phase of software development of large-scale software in line with the requirements of the software sector. Department of Software Engineering is accredited by MÜDEK (Association for Evaluation and Accreditation of Engineering Programs) until September 30th, 2021, and has been granted the EUR-ACE label that is valid in Europe. This label provides our graduates with a vital head-start to be admitted to graduate-level programs, and into working environments in European Union countries. The Big Data and Cloud Computing Laboratory, as well as MobiLab where mobile applications are developed, SimLAB, the simulation laboratory for Medical Computing, and software education laboratories of the department are equipped with various software tools and hardware to enable our students to use state-of-the-art software technologies. Our graduates are employed in software and R&D companies (Technoparks), national/international institutions developing or utilizing software technologies (such as banks, healthcare institutions, the Information Technologies departments of private and public institutions, telecommunication companies, TÜİK, SPK, BDDK, EPDK, RK, or universities), and research institutions such TÜBİTAK.

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Abstract

Ciddi oyunlar ve simülasyonlar günümüzde eğitim, öğretim, sağlık, askeri alanların yanı sıra ticari sistemler alanlarında da çeşitli yararlar sağlamaktadır. Ancak, bu ortamlar arasındaki sınır alanyazında çok da net değildir. Bu bilgi, öğrencilerin davranışları ve beklentilerindeki farklılıklara göre daha uygun eğitim sistemleri tasarlamak için önemlidir. Bu çalışmanın temel hipotezi öğrencilerin deneyim ve bilgi seviyelerine ve bireysel farklılıklarına bağlı olarak simülasyon ya da oyuna dayalı öğretim ortamlarında davranışlarında farklılıkların olacağıdır. Oyunlaştırma yaklaşımı uygulanarak bu simülasyon ortamının başka bir versiyonu geliştirilmiştir. Daha sonra, oyunlaştırmanın eğitim programının başlangıç seviyesindekiler üzerindeki oyunlaştırmanın etkilerini daha iyi anlamak için böylesi bir deneysel çalışma yapılmıştır.
Serious games and simulations today are providing several benefits for areas such as education, training, health, military as well as commercial systems. However, the borderline between these environments is not very clear in literature. This information is important for designing more appropriate instructional systems according to the variations on learners' behaviours and their expectations. Our main assumption is that, depending on their experience levels, knowledge levels and individual differences, learners may behave differently on simulation or game based educational systems. Then, as a part of neurosurgery Education Project (ECE), a simulation environment was developed in two versions by applying a gamification approach and simulation.

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Bilim ve Teknoloji, Science and Technology, Sağlık Eğitimi, Health Education

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0

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62