Kılıç, Hürevren

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Name Variants
H., Kilic Hürevren, Kılıç Hurevren, Kilic Kiliç H. H.,Kilic H.,Kılıç H., Kılıç K., Hürevren K.,Hurevren Kılıç,H. Kilic,H. Hürevren Kılıç K.,Hürevren K., Hurevren Kilic H. Kılıç H. Kılıç, Hürevren Kilic, Hurevren Kilic,Hurevren
Job Title
Profesör Doktor
Email Address
hurevren.kilic@atilim.edu.tr
Main Affiliation
Computer Engineering
Status
Scopus Author ID
Turkish CoHE Profile ID
Google Scholar ID
WoS Researcher ID

Research Topics

Physical SciencesSocial SciencesHealth Sciences
Computer ScienceSocial SciencesMedicine
Artificial IntelligenceSociology and Political ScienceInformation SystemsPublic Health, Environmental and Occupational Health
Multi-Agent Systems and Negotiation
Evolutionary Game Theory and Cooperation
Software Engineering Research
Neural Networks and Applications
Mathematical and Theoretical Epidemiology and Ecology Models

Sustainable Development Goals

NO POVERTY1
NO POVERTY
0
Research Products
ZERO HUNGER2
ZERO HUNGER
0
Research Products
GOOD HEALTH AND WELL-BEING3
GOOD HEALTH AND WELL-BEING
1
Research Products
QUALITY EDUCATION4
QUALITY EDUCATION
1
Research Products
GENDER EQUALITY5
GENDER EQUALITY
0
Research Products
CLEAN WATER AND SANITATION6
CLEAN WATER AND SANITATION
2
Research Products
AFFORDABLE AND CLEAN ENERGY7
AFFORDABLE AND CLEAN ENERGY
0
Research Products
DECENT WORK AND ECONOMIC GROWTH8
DECENT WORK AND ECONOMIC GROWTH
0
Research Products
INDUSTRY, INNOVATION AND INFRASTRUCTURE9
INDUSTRY, INNOVATION AND INFRASTRUCTURE
0
Research Products
REDUCED INEQUALITIES10
REDUCED INEQUALITIES
0
Research Products
SUSTAINABLE CITIES AND COMMUNITIES11
SUSTAINABLE CITIES AND COMMUNITIES
0
Research Products
RESPONSIBLE CONSUMPTION AND PRODUCTION12
RESPONSIBLE CONSUMPTION AND PRODUCTION
0
Research Products
CLIMATE ACTION13
CLIMATE ACTION
0
Research Products
LIFE BELOW WATER14
LIFE BELOW WATER
0
Research Products
LIFE ON LAND15
LIFE ON LAND
0
Research Products
PEACE, JUSTICE AND STRONG INSTITUTIONS16
PEACE, JUSTICE AND STRONG INSTITUTIONS
0
Research Products
PARTNERSHIPS FOR THE GOALS17
PARTNERSHIPS FOR THE GOALS
1
Research Products
Documents

37

Citations

107

h-index

5

This researcher does not have a WoS ID.

Publication Collaboration

Affiliation Name Count
Atilim University 16
Gediz University 4
Middle East Technical University 3
Doğuş University 2
Türkiye Bilimsel ve Teknolojik Araştırma Kurumu 2
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Data obtained from OpenAlex
Scholarly Output

45

Articles

9

Views / Downloads

87/158

Supervised MSc Theses

11

Supervised PhD Theses

0

WoS Citation Count

91

Scopus Citation Count

92

Patents

0

Projects

0

WoS Citations per Publication

2.02

Scopus Citations per Publication

2.04

Open Access Source

3

Supervised Theses

11

JournalCount
International Journal of Engineering Education3
IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT 2006) -- DEC 18-22, 2006 -- Hong Kong, PEOPLES R CHINA2
Proceedings of the 2007 Inaugural IEEE-IES Digital EcoSystems and Technologies Conference, DEST 2007 -- 2007 Inaugural IEEE-IES Digital EcoSystems and Technologies Conference, DEST 2007 -- 21 February 2007 through 23 February 2007 -- Cairns -- 702542
22nd International Symposium on Computer and Information Sciences, ISCIS 2007 - Proceedings -- 22nd International Symposium on Computer and Information Sciences, ISCIS 2007 -- 7 November 2007 through 9 November 2007 -- Ankara -- 729422
21st Signal Processing and Communications Applications Conference (SIU) -- APR 24-26, 2013 -- CYPRUS1
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Scopus Quartile Distribution

Competency Cloud

GCRIS Competency Cloud

Scholarly Output Search Results

Now showing 1 - 10 of 45
  • Conference Object
    Citation - Scopus: 21
    An Empirical Study About Search-Based Refactoring Using Alternative Multiple and Population-Based Search Techniques
    (2012) Koc,E.; Ersoy,N.; Andac,A.; Camlidere,Z.S.; Cereci,I.; Kilic,H.
    Automated maintenance of object-oriented software system designs via refactoring is a performance demanding combinatorial optimization problem. In this study, we made an empirical comparative study to see the performances of alternative search algorithms under a quality model defined by an aggregated software fitness metric. We handled 20 different refactoring actions that realize searches on design landscape defined by combination of 24 object-oriented software metrics. The investigated algorithms include random, steepest descent, multiple first descent, multiple steepest descent, simulated annealing and artificial bee colony searches. The study is realized by using a tool called A-CMA developed in Java that accepts bytecode compiled Java codes as its input. The empiricial study showed that multiple steepest descent and population-based artificial bee colony algorithms are two most suitable approaches for the efficient solution of the search based refactoring problem. © 2012 Springer-Verlag London Limited.
  • Article
    Citation - WoS: 4
    Citation - Scopus: 6
    An Automata Networks Based Preprocessing Technique for Artificial Neural Network Modelling of Primary Production Levels in Reservoirs
    (Elsevier, 2007-03) Kilic, Hurevren; Soyupak, Selcuk; Tuzun, Ilhami; Ince, Ozlem; Basaran, Gokben
    Primary production in lakes and reservoirs develops as a result of complex reactions and interactions. Artificial neural networks (ANN) emerges as an approach in quantification of primary productivity in reservoirs. Almost all of the past ANN applications employed input data matrices whose vectors represent either water quality parameters or environmental characteristics. Most of the time, the components of input matrices are determined using expert opinion that implies possible factors that affect output vector. Major disadvantage of this approach is the possibility of ending-up with an input matrix that may have high correlations between some of its components. In this paper, an automata networks (AN) based preprocessing technique was developed to select suitable and appropriate constituents of input matrix to eliminate redundancy and to enhance calculation efficiency. The proposed technique specifically provides an apriori rough behavioral modeling through identification of minimal AN interaction topology. Predictive ANN models of primary production levels were developed for a reservoir following AN based pre-modeling step. The achieved levels of model precisions and performances were acceptable: the calculated root mean square error values (RMSE) were low; a correlation coefficient (R) as high as 0.83 was achieved with an ANN model of a specific structure. (c) 2006 Elsevier B.V. All rights reserved.
  • Conference Object
    Citation - WoS: 13
    Search-Based Parallel Refactoring Using Population-Based Direct Approaches
    (Springer-verlag Berlin, 2011) Kilic, Hurevren; Koc, Ekin; Cereci, Ibrahim
    Automated software refactoring is known to be one of the "hard" combinatorial optimization problems of the search-based software engineering field. The difficulty is mainly due to candidate solution representation, objective function description and necessity of functional behavior preservation of software. The problem is formulated as a combinatorial optimization problem whose objective function is characterized by an aggregate of object-oriented metrics or pareto-front solution description. In our recent empirical study, we have reported the results of a comparison among alternative search algorithms applied for the same problem: pure random, steepest descent, multiple first descent, simulated annealing, multiple steepest descent and artificial bee colony searches. The main goal of the study was to investigate potential of alternative multiple and population-based search techniques. The results showed that multiple steepest descent and artificial bee colony algorithms were most suitable two approaches for an efficient solution of the problem. An important observation was either with depth-oriented multiple steepest descent or breadth-oriented population-based artficial bee colony searches, better results could be obtained through higher number of executions supported by a lightweight solution representation. On the other hand different from multiple steepest descent search, population-based, scalable and being suitable for parallel execution characteristics of artificial bee colony search made the population-based choices to be the topic of this empirical study. I In this study, we report the search-based parallel refactoring results of an empirical comparative study among three population-based search techniques namely, artificial bee colony search, local beam search and stochastic beam search and a non-populated technique multiple steepest descent as the baseline. For our purpose, we used parallel features of our prototype automated refactoring tool A-CMA written in Java language. A-CMA accepts bytecode compiled Java codes as its input. It supports 20 different refactoring actions that realize searches on design landscape defined by an adhoc quality model being an aggregation of 24 object-oriented software metrics. We experimented 6 input programs written in Java where 5 of them being open source codes and one student project code. The empirical results showed that for almost all of the considered input programs with different run parameter settings, local beam search is the most suitable population-based search technique for the efficient solution of the search-based parallel refactoring problem in terms of mean and maximum normalized quality gain. However, we observed that the computational time requirement for local beam search becomes rather high when the beam size exceeds 60. On the other hand, even though it is not able to identify high quality designs for less populated search setups, time-efficiency and scalability properties of artificial bee colony search makes it a good choice for population sizes >= 200.
  • Conference Object
    Citation - Scopus: 1
    Artificial agent society simulations in an encounter-based normative action environment
    (2007-11) Kiliç,H.
    The purpose of the study is to investigate potential relationship between agents' socialness and society's behavior predictability in an encounter-based normative action environment. For this purpose, we proposed a hypothesis and tested it against different simulation setups in the context of classical single source shortest path problem. By the end of simulations, it is observed that the hypothesis holds for both norm internalization and spreading measures when the agents in society have some degree of autonomy. That means for our setup, we conclude that lower degree of socialness results in lower behavioral predictability of the society when the agents have some degree of autonomy. ©2007 IEEE.
  • Conference Object
    F-Actor: a Multiagent Gaming Environment for Controlling Virtual Flow Networks
    (Univ Wolverhampton, 2008) Ocal, Ilter Kagan; Cevik, Ahmet; Cereci, Ibrahim; Kilic, Hurevren; Computer Engineering
    A gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graph-based discrete virtual control environment on which user-developed controller agents reside and act according to their assigned design goals. Runtime performances of user-developed controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with F-Actor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field.
  • Conference Object
    An Investigation About Process Matchmaking Performances of Unstructured and Decentralized Digital Environments
    (Ieee, 2007) Cakir, Bugra; Kilic, Hurevren
    Efficient matchmaking is an important problem in unstructured and decentralized digital environments. We report the results of simulations of these environments and provide measurements of match performance focusing on unstructured and decentralized environments. In the study, different environment models including P2P (Hypergrid, Gnutella with/without ultrapeer); small-world (Watts-Strogatz); heavy-tailed and random versions of Autonomous System Waxman model showing power-law distribution property; random and 2D-Grid are considered. The flooding mechanism enabling process encounters for match purposes is uninformed Breadth-First-Search. Simulations show that the matchmaking performance of random environment outperforms the others for almost all different problems and time-to-live settings. On the other hand, the total cost of small world environment model is the highest for almost all setups.
  • Conference Object
    A Local Behavior Identification Algorithm for Generative Network Automata Configurations
    (2011) Özdemir,B.; Kiliç,H.
    Relation between the part and the whole is investigated in the context of complex discrete dynamical systems. For that purpose, an algorithm for local behavior identification from global data described as Generative Network Automata model configurations is developed. It is shown that one can devise a procedure to simulate finite GNA configurations via Automata Networks having static rule-space setting. In practice, the algorithm provides an automated approach to model construction and it can suitably be used in GNA based system modeling effort. © 2011 Springer-Verlag.
  • Master Thesis
    Gerçek Zamanlı Trafik Yol Durumu Bilgisi ile A* Tabanlı Rota Planlaması: Çok Erkinli Bir Benzetim
    (2010) Öcal, İlter Kağan; Serçe, Fatma Cemile; Kılıç, Hürevren
    Araç trafiğinin önemli özelliklerinden birisi karmaşıklığıdır. Trafikteki araçlar tahmin edilemeyecek şekilde hareket ettikleri için, trafik ortamında düzenli bir araç akışı yoktur. Bu gibi karmaşık bir ortamda, iki nokta arasındaki en hızlı rotanın bulunması zor bir problemdir. Piyasada iki nokta arasındaki en kısa rotayı ve hız limitleri, geçmiş yol istatistikleri, fm bandı üzerinden yayın ve benzeri kaynaklardan alınan bilgiye dayanarak en hızlı rotayı hesaplayan navigasyon cihazları bulunmaktadır. Fakat hızlı rota hesabında kullanılan bu veriler yolların gerçek zamanlı hız durumlarını içermemektedir. Bu bilgiler kullanılarak yapılan hesaplamalarda, o anda kullanılabilecek en hızlı rota bulunamamaktadır. Bu çalışmada, gerçek zamanlı trafik bilgisi paylaşımı ve dağıtımı yapmak için tasarlanmış çok erkinli bir simülasyon yazılımı geliştirilmiştir. Yazılımda, araçların harita üzerindeki hareketlerinin gerçek zamanlı veriye dayanarak benzetimi yapılmıştır. Erkinlerin yaptığı rota planlamasının kalitesinin sınanması için, bir çok aracın hareket ettiği bir ortam oluşturulmuştur. Yapılan deneylerde, önerilen gerçek zamanlı veriye dayalı rota planlamasının, en hızlı rotayı bulmakta verimli ve etkili olduğu görülmüştür.
  • Master Thesis
    Doğurgan Ağ Özdevinirlerin Yerel Davranış Tanıması
    (2010) Özdemir, Burak; Kılıç, Hürevren
    Bir bütün ve onu oluşturan parçaların kendi aralarındaki ilişkisi, karmaşık ayrık dinamik sistemler bağlamında önem taşımaktadır. Bu amaçla, Doğurgan Ağ Özdeviniri şeklinde tanımlanan genel verilerden yerel davranış tanımlama algoritması geliştirilmiştir. Sabit kural-uzayı düzenlemesine sahip Özdevinir Ağları kullanarak sonlu Doğurgan Ağ Özdevinirlerinin tanınması ve benzetimi amacıyla bir izlek tasarlanabilirliği gösterilmiştir. ?Üst seviye bileşen etkileşimi? adı verilen bir soyutlama sunulmuştur. Ayrıca, Doğurgan Ağ Özdevinirleri için bir tanımlama yönteminin varlığı gösterilmiştir. Pratikte, model inşasına yönelik otomatikleştirilmiş bir yaklaşım sağlanmıştır ve geliştirilen yaklaşım Doğurgan Ağ Özdevinirlerini esas alan sistem modelleme girişimlerinde kullanılabilmektedir.
  • Master Thesis
    İçme Suyu Dağıtım Şebekelerinde Optimum Ara Klorlama için Alandan Haberdar Genetik Algoritma
    (2010) Pektürk, Mustafa Kemal; Soyupak, Selçuk; Kılıç, Hürevren
    İçme suyu şebekelerinde klorlama işlemi genelde tek noktadan olmak üzere ya pompa istasyonu ya da servis rezervuarı çıkışında yapılmaktadır. Bu tür uygulamalar sonucu kaynağa uzak noktalarda yetersiz klor seviyeleri gözlenirken kaynağa yakın bölgelerde ise istenmeyen seviyede klor ölçülebilmektedir. Bu durumun ortaya çıktığı su şebekelerinde, uygun noktalara birkaç ara klorlama istasyonu kurularak problem çözülebilmektedir. Bu işlemin yapılabilmesi için ara (ek) klorlama istasyonlarının sayısı ile yerlerinin seçimi ve klor dozajı büyük önem taşımaktadır. Zira serbest bakiye klorun şebekede çok düşük olduğu yerlerde sudan kaynaklanan bulaşıcı hastalıkların ortaya çıkma riski artarken, çok yüksek olduğu yerlerde ise uzun vadede kanserojen olduğu ileri sürülen bileşikler (halometanlar) oluşabilir.Bu tez çalışması kapsamında, ara klorlamanın yapılacağı yerlere ve klor miktarına Genetik Algoritmalar (GA) ve bu tez kapsamında önerilen İyileştirilmiş Genetik Algoritmalar (İGA) kullanan bir yazılım geliştirilmiştir. Optimizasyonu yapılacak şebekenin hidrolik çözümünde ve su kalitesi analizinde EPANET adındaki açık kaynaklı yazılım kullanılmaktadır. Genetik Algoritma ile EPANET yazılımı etkileşimli olarak çalıştırılarak problem çözülmektedir. Geliştirilen yazılım, sentetik şebekelerde ve Antalya Konyaaltı bölgesindeki gerçek şebekelerde kullanılarak elde edilen GA ve İGA çözümleri karşılaştırılmıştır. Sonuç olarak İGA kullanılarak klasik GA' dan daha iyi sonuçlar elde edilmiştir.Anahtar Kelimeler: Ara Klorlama, EPANET, Genetik Algoritma, İçme Suyu Şebekesi, Optimizasyon.