Topallı, Damla

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D.,Topallı
Topallı,D.
Damla, Topalli
Topalli, D.
D., Topalli
Topallı, Damla
D.,Topalli
T.,Damla
Topalli,D.
Damla, Topallı
D., Topallı
Topalli, Damla
T., Damla
Job Title
Doktor Öğretim Üyesi
Email Address
damla.topalli@atilim.edu.tr
Main Affiliation
Information Systems Engineering
Status
Website
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Scopus Author ID
Turkish CoHE Profile ID
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WoS Researcher ID

Sustainable Development Goals

9

INDUSTRY, INNOVATION AND INFRASTRUCTURE
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0

Research Products

5

GENDER EQUALITY
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2

ZERO HUNGER
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0

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4

QUALITY EDUCATION
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11

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11

SUSTAINABLE CITIES AND COMMUNITIES
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0

Research Products

17

PARTNERSHIPS FOR THE GOALS
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1

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16

PEACE, JUSTICE AND STRONG INSTITUTIONS
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3

GOOD HEALTH AND WELL-BEING
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12

RESPONSIBLE CONSUMPTION AND PRODUCTION
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15

LIFE ON LAND
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8

DECENT WORK AND ECONOMIC GROWTH
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1

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14

LIFE BELOW WATER
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0

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10

REDUCED INEQUALITIES
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0

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7

AFFORDABLE AND CLEAN ENERGY
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1

NO POVERTY
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6

CLEAN WATER AND SANITATION
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13

CLIMATE ACTION
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0

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Documents

14

Citations

266

h-index

6

Documents

0

Citations

0

Scholarly Output

38

Articles

12

Views / Downloads

20/0

Supervised MSc Theses

12

Supervised PhD Theses

3

WoS Citation Count

193

Scopus Citation Count

263

WoS h-index

6

Scopus h-index

6

Patents

0

Projects

0

WoS Citations per Publication

5.08

Scopus Citations per Publication

6.92

Open Access Source

5

Supervised Theses

15

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JournalCount
9th Annual International Conference of Education, Research and Innovation (iCERi) -- NOV 14-16, 2016 -- Seville, SPAIN4
9th International Conference on Education and New Learning Technologies (EDULEARN) -- JUL 03-05, 2017 -- Barcelona, SPAIN2
2016 Medical Technologies National Conference, TIPTEKNO 2016 -- 2016 Medical Technologies National Conference, TIPTEKNO 2016 -- 27 October 2016 through 29 October 2016 -- Antalya -- 1266332
Journal of Eye Movement Research2
Medical Technologies National Conference (TIPTEKNO) -- OCT 27-29, 2016 -- Antalya, TURKEY2
Current Page: 1 / 3

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Scholarly Output Search Results

Now showing 1 - 10 of 11
  • Conference Object
    Neuronavigation Skill Training Through Simulation: Insights From Eye Data
    (Iated-int Assoc Technology Education A& development, 2016) Cagiltay, N. E.; Topalli, D.; Borcek, A. O.; Tokdemir, G.; Maras, H. H.; Tonbul, G.; Aydin, E.
    Neuronavigation systems are developed to support the brain surgery operations. Because of its complex anatomical structure, the neurosurgery is a risky and critical operation. The surgeon is required to perform the operation in a very small area with very restricted movements. The neuronavigation systems are developed to help the surgeon during the operation to show the current position of the surgery with respect to the 3D virtual model of the patient. In these systems, the 3D virtual model of the patient is created according to the medical data (MRI/BT) of the patient. Hence these systems work like navigations systems that are used in driving a car. The surgeon uses this system by controlling the system through a software interface and its user interface and correlates the current position of the operation with the 3D patient virtual model. In this way the surgeon checks the critical anatomical structures through this system and eliminates possible risks. Hence surgeons who will perform such operations are required to develop several skills to manage this very complicated environment. They are required to perform the operation according to the information coming from the navigation display. Additionally, in order to reach relevant information from the navigation display they have to control the navigation panel. In order to prepare surgeons to manage this very complicated environment, their required skills need to be improved during the training period. In this study, to better understand the surgeons' behaviours while managing the tasks related to the surgical navigation procedures, a simulation based environment is developed and an experimental study is conducted with 10 people. Their eye data and their performance data is recorded based on the simulated tasks. The results of the study is analysed statistically and descriptively. The results show that it is possible to control a neuronavigation display through eye movements which could be an alternative human-computer interaction option for designing the neuronavigation systems' user interfaces. Secondly, it is shown that performing a task according to the results of a second information source (neuronavigation system) lowers the general performance in terms of travelled distance with the operation tool and camera (endoscope). However the success level while performing each task and the time spent values are similar in both cases. On the other hand the number of errors is higher in the first scenario. Hence, the surgical education programs need to provide appropriate solutions to better understand and measure the skill levels of trainees on such tasks and to improve their skills through virtual practice systems.
  • Conference Object
    Citation - Scopus: 4
    Abstract conceptual database model approach
    (2013) Çaĝiltay,N.E.; Topalli,D.; Aykaç,Y.E.; Tokdemir,G.
    One of the main objectives of the software engineers is to provide software related solutions for social problems and to increase the availability of social welfare. In that sense, the quality of the software is directly related to address the users' needs and their level of satisfaction. To reflect user requirements to the software processes, the correct design of the database model provides a critical stage during software development. Database design is a fundamental tool for modeling all the requirements related to users' data. The possible faulty conditions in database design have adverse effects on all of the software development processes. The possible faulty conditions can also cause continuous changes in the software and the desired functionality of the targeted system which may result in user dissatisfaction. In this context, reflecting the user requirements accurately in the database model and understanding of the database model correctly by every person involved in the software development process is the factor that directly affects the success of software systems' development. In this study, a two-stage conceptual data modeling approach is proposed to reduce the level of complexity, to improve the understandability of database models and to improve the quality of the software. This study first describes the proposed two-stage conceptual data modeling. Than the proposed method's impact on software engineers' comprehension is also investigated and the results are compared with the degree of complexity of the related conceptual data models. Results of this study show that, the proposed two-stage conceptual modeling approach improves the understanding levels of software engineers and eliminated possible defects in this stage. © 2013 The Science and Information Organization.
  • Conference Object
    Citation - WoS: 1
    Gamification in Neurosurgery Education
    (Iated-int Assoc Technology Education & development, 2017) Topalli, Damla; Cagiltay, Nergiz Ercil
    Nowadays, gamification is becoming popular as a new form of education in healthcare applications, due to the need of creating more effective educational practices. Educators in healthcare field are currently applying strategies used in popular games to create more engaging learning environments. Studies in the literature show that, creating learning environments by using gamification leads to better improved learning. The main goal of this approach is to increase the motivation of the participant. Accordingly, this study aims to examine the effect of gamification on learning in neurosurgery education. In order to better understand this effect of gamification on learning, a surgical simulation game "Wire Haptic in Dark" is developed in two versions by applying gamification techniques as a part of Endoneurosurgery Education Project (ECE). The scenario is developed in two versions: one containing some gamification attributes and the other one not including any gamification attributes. The gamification version of the scenario is designed by showing the time passed to perform the task successful, the score of the participant on the screen while playing the game and including sounds in case of the collision during the game, whereas the other version is created without sound, time and score information. The experimental results of this study reveal that gamification enhances the performance as well as the motivation of the participant. As motivation increases, participant performance in a given game task becomes more effective. The results of this study aimed to help the surgical educators and the instructional system designers to improve the benefits of using gamification in learning environments for the surgical education programs.
  • Conference Object
    Neuronavigation systems and passive usage problem;
    (Institute of Electrical and Electronics Engineers Inc., 2017) Cagiltay,N.; Topalli,D.; Borcek,A.O.; Tokdemir,G.; Maras,H.; Tonbul,G.; Aydin,E.
    Nowadays, neuronavigation systems are used in brain surgery procedures, known as a technology to help the surgeon during the operational period. However, the surgeons have faced several problems with the existing systems. Some of these problems are related to the systems software and user interfaces. In this study, such problems are examined and the 'Passive Usage' term is added to the literature by establishing a connection between the problems of endoscopic surgical procedures and similar issues occurred in other domains. The passive usage problem is generalized on different domains for the first time with this study. The results of the study expected to gather up the similar passive usage problems experienced in different domains. Accordingly, the methodologies and studies that are conducted in different research areas may lead to eliminate the Passive Usage problems efficiently. © 2016 IEEE.
  • Conference Object
    Understanding the Effect of Passive View on Surgical Performance in Simulation-Based Endoscopic Surgery Education
    (Iated-int Assoc Technology Education A& development, 2016) Topalli, Damla; Cagiltay, Nergiz Ercil
    With the improvements of technologies in the field of surgery, minimally invasive surgical (MIS) technique have become the standard of surgical care for many patients which is performed through the camera view of the operational area from small entry points to the patients' body. Unlike open surgery, MIS is, by its nature, a technique that is very suitable for simulation based training. Developing special skills by using surgical simulations before entering an operating room enables more focused and efficient performance, which minimizes time in the operating room and enhances patient safety. Beside the benefits, MIS reveals some drawbacks as well, such as passive view. Passive view occurs when the surgeon needs the help of assistant to control the camera instead of controlling by his own movements. In such cases, performing the operation from the assistant's camera controlled view is considered as passive view. Earlier studies show that this passive view problem affects the surgical performance. Accordingly, the related surgery training programs should consider providing skills on passive view and the surgical tool designers also should consider this problem in their designs. Hence understanding the concept of passive view in general and understanding its possible affects on surgical performance is critical to improve the surgery process. Additionally, understanding the instructional considerations to better provide environments to practice for gaining these skills are critical for the domain of endoscopic surgery education programs. However, in the literature there are not many studies related with the passive view problem in endoscopic surgery procedures. In this study, a literature review is conducted to better understand the problems related with the passive view. Additionally, a pilot experimental study is conducted through a surgical simulation environment. The results of this study aimed to provide guidelines to the surgical training programs and the instructional system designers to improve the skills of the trainees to better deal with passive-view problem in endoscopic surgery.
  • Conference Object
    Simulation Based Surgical Education Programs and Hand Performance;
    (Institute of Electrical and Electronics Engineers Inc., 2017) Eyuboglu,B.G.; Topalli,D.; Cagiltay,N.E.; Tonbul,G.
    The performance of the left- and right-hands of a person may be different from each other. In general, people use one hand with a superior performance compared to the other hand where that hand is preferred for performing daily activities. It is critical to understand their preference for right or left hand use, especially in cases where the skills should be improved to use both hands precisely in activities required special abilities such as endoscopic surgical operations. A better understanding of these cases will improve the quality of existing surgical education programs, and make a major contribution specifically in designing, improving and managing of simulation-based instructional technologies. In this study, the right- and left-hand preferences (handedness) of people are analyzed from the literature and a simulation-based experimental study is conducted in order to examine the performance differences of the participants while using their right and left hands. The results of this study aimed to guide the curriculum designers and instructional system developers for better designing and developing simulation-based surgical education programs. © 2016 IEEE.
  • Conference Object
    Using Intelligent Support Systems for Endoscopic Surgery Training: Analysis of Hand Motion
    (Iated-int Assoc Technology Education & development, 2017) Topalli, D.; Cagiltay, N. E.
    The use of simulation techniques in medical education is an emerging topic in surgical training process, and there are limited number of studies found in this field in our country and the world. Recently, using the machine learning techniques in surgical training constitutes a new area of research. By using these techniques, cost-efficient educational tools will be developed in order to improve education efficiency and patient safety. In this scope, it is aimed to develop an intelligent support system by examining the hand movements of the experienced surgeons during a surgical education process and guide less-experienced surgeons. In order to develop this system, previously developed surgical simulation system infrastructure in ECE Project supported by Tubitak-1001 program will be used. The hand movements' data of experts obtained by special tactile devices (haptics) are analyzed with an experimental study. The results of this study aimed to improve the surgical simulation training process with the machine learning algorithm developed and therefore, provide a significant contribution to the surgical training process.
  • Conference Object
    Citation - WoS: 1
    Neuronavigation Systems and Passive Usage Problem
    (Ieee, 2015) Cagiltay, Nergiz; Topalli, Damla; Borcek, Alp Ozgun; Tokdemir, Gul; Maras, Hakan; Tonbul, Gokcen; Aydin, Elif
    Nowadays, neuronavigation systems are used in brain surgery procedures, known as a technology to help the surgeon during the operational period. However, the surgeons have faced several problems with the existing systems. Some of these problems are related to the systems software and user interfaces. In this study, such problems are examined and the "Passive Usage" term is added to the literature by establishing a connection between the problems of endoscopic surgical procedures and similar issues occurred in other domains. The passive usage problem is generalized on different domains for the first time with this study. The results of the study expected to gather up the similar passive usage problems experienced in different domains. Accordingly, the methodologies and studies that are conducted in different research areas may lead to eliminate the Passive Usage problems efficiently.
  • Conference Object
    Simulation Based Surgical Education Programs and Hand Performance
    (Ieee, 2015) Eyuboglu, Burak Gokberk; Topallı, Damla; Topalli, Damla; Çağıltay, Nergiz; Cagiltay, Nergiz Ercil; Tonbul, Gokcen; Topallı, Damla; Çağıltay, Nergiz; Information Systems Engineering; Software Engineering; Information Systems Engineering; Software Engineering
    The performance of the left-and right-hands of a person may be different from each other. In general, people use one hand with a superior performance compared to the other hand where that hand is preferred for performing daily activities. It is critical to understand their preference for right or left hand use, especially in cases where the skills should be improved to use both hands precisely in activities required special abilities such as endoscopic surgical operations. A better understanding of these cases will improve the quality of existing surgical education programs, and make a major contribution specifically in designing, improving and managing of simulation-based instructional technologies. In this study, the right-and left-hand preferences (handedness) of people are analyzed from the literature and a simulation-based experimental study is conducted in order to examine the performance differences of the participants while using their right and left hands. The results of this study aimed to guide the curriculum designers and instructional system developers for better designing and developing simulation-based surgical education programs.
  • Conference Object
    Insights for Instructional System Designers by Understanding the Skill Levels of Endoscopic Surgery Education Programs
    (Iated-int Assoc Technology Education & development, 2016) Topalli, Damla; Cagiltay, Nergiz Ercil
    As technology enhances, the new techniques for surgical operations are also developed. For instance endoscopic surgery is a new alternative of open surgery when it is possible. In this technique, the surgeon performs the operation by using a camera named as endoscope and special operational tools in order to make the operation by using small enter points. These operations are performed by looking at the video image of the operational field. In order to perform these types of operations, the surgeons are required to gain several skills. Hands-on try-and error type of training is very important to developing such skills which is currently provided in the operating theatre with the real patients. As this type of education has several ethical and safety considerations, new educational approaches are required for the surgery education programs. Today, virtual reality simulation technology addresses most of the problems of endoscopic surgery education. However, integrating this technology into the curriculum of the surgical education programs is critical for improving benefits of this technology. In order to better integrate these environments into the traditional education and training programs, understanding and assessing the skill levels of the trainees is a very critical. By better understanding and measuring the skill levels of surgeons, appropriate instructional systems can be developed and the education programs can be adapted according to the progress of the skill improvements. In the literature, there are several classifications for defining these skill levels. However, the standards and studies for defining and using these skill levels for the surgical education are very limited. In this study, a literature review is conducted to better understand the definitions of skill levels for the surgical education. Additionally, a more standardized and general perspective to improve the benefits of these skill level definitions for the surgical education is provided. The results of this study aimed to help the surgical educators and the instructional system designers to better address these skill levels in their programs and improve the benefits of technology enhanced learning environments for the surgical education programs.