Browsing by Author "Çaǧiltay,N.E."
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Conference Object Citation Count: 4Distance laboratory applications ERRL: A study on radio communication in electronic field(2008) Özyurt, Erdem; Özbek, Mehmet Efe; Kara, Ali; Aydm,E.U.; Türkmen, Güzin; Özbek,M.E.; Kara,A.; Department of Electrical & Electronics Engineering; Computer EngineeringIn the last decade, the effect of internet usage in education is gradually increased. When we look from academic perspective, the new technologies provided alternatives for students learning. As distance education becomes important everyday, the indispensable elements of teaching and education, laboratories must be reachable via remote connection. Consequently, the education that is going to be given to the students will be more flexible with respect to place and time constraints and students can reach laboratory facilities at any time and anywhere not only in lectures and practical hours. In this study, European Remote Radio Laboratory (ERRL) which is a distance remote Radio Frequency (RF) laboratory designed for electrical-electronics students, is described generally. The software architecture, infrastructure and experiment that can be done with a remote connection have been described.Conference Object Citation Count: 2Haptic user interface integration for 3D game engines(Springer Verlag, 2014) Özçelik, Erol; Çaǧiltay,N.E.; Şengül, Gökhan; Erol, Berkay; Erol,B.; Computer Engineering; English Translation and InterpretationTouch and feel senses of human beings provide important information about the environment. When those senses are integrated with the eyesight, we may get all the necessary information about the environment. In terms of human-computer-interaction, the eyesight information is provided by visual displays. On the other hand, touch and feel senses are provided by means of special devices called "haptic" devices. Haptic devices are used in many fields such as computer-aided design, distance-surgery operations, medical simulation environments, training simulators for both military and medical applications, etc. Besides the touch and sense feelings haptic devices also provide force-feedbacks, which allows designing a realistic environment in virtual reality applications. Haptic devices can be categorized into three classes: tactile devices, kinesthetic devices and hybrid devices. Tactile devices simulate skin to create contact sensations. Kinesthetic devices apply forces to guide or inhibit body movement, and hybrid devices attempt to combine tactile and kinesthetic feedback. Among these kinesthetic devices exerts controlled forces on the human body, and it is the most suitable type for the applications such as surgical simulations. The education environments that require skill-based improvements, the touch and feel senses are very important. In some cases providing such educational environment is very expensive, risky and may also consist of some ethical issues. For example, surgical education is one of these fields. The traditional education is provided in operating room on real patients. This type of education is very expensive, requires long time periods, and does not allow any error-and-try type of experiences. It is stressfully for both the educators and the learners. Additionally there are several ethical considerations. Simulation environments supported by such haptic user interfaces provide an alternative and safer educational alternative. There are several studies showing some evidences of educational benefits of this type of education (Tsuda et al 2009; Sutherland et al 2006). Similarly, this technology can also be successfully integrated to the physical rehabilitation process of some diseases requiring motor skill improvements (Kampiopiotis & Theodorakou, 2003). Hence, today simulation environments are providing several opportunities for creating low cost and more effective training and educational environment. Today, combining three dimensional (3D) simulation environments with these haptic interfaces is an important feature for advancing current human-computer interaction. On the other hand haptic devices do not provide a full simulation environment for the interaction and it is necessary to enhance the environment by software environments. Game engines provide high flexibility to create 3-D simulation environments. Unity3D is one of the tools that provides a game engine and physics engine for creating better 3D simulation environments. In the literature there are many studies combining these two technologies to create several educational and training environments. However, in the literature, there are not many researches showing how these two technologies can be integrated to create simulation environment by providing haptic interfaces as well. There are several issues that need to be handled for creating such integration. First of all the haptic devices control libraries need to be integrated to the game engine. Second, the game engine simulation representations and real-time interaction features need to be coordinately represented by the haptic device degree of freedom and force-feedback speed and features. In this study, the integration architecture of Unity 3D game engine and the PHANToM Haptic device for creating a surgical education simulation environment is provided. The methods used for building this integration and handling the synchronization problems are also described. The algorithms developed for creating a better synchronization and user feedback such as providing a smooth feeling and force feedback for the haptic interaction are also provided. We believe that, this study will be helpful for the people who are creating simulation environment by using Unity3D technology and PHANToM haptic interfaces. © 2014 Springer International Publishing.Conference Object Citation Count: 14An indoor navigation aid designed for visually impaired people(IEEE Computer Society, 2008) Aydın, Elif; Aydin,E.; Çaǧiltay,N.E.; Department of Electrical & Electronics EngineeringThis work introduces the hardware architecture and general principles of a portable indoor navigation system for guiding visually impaired people. It operates through wireless communication between a compact hardware interface unit carried by the user, a central processing unit and an active RFID unit. The RFID unit collects signals as regard to the position of the user, the central system processes those signals to estimate the position of the user and proposes a route and direction for the user to follow, whereas hardware interface unit provides interaction. The orienteering of the user is obtained by a tactile compass. © 2008 IEEE.Conference Object Citation Count: 8Paper-based versus computer-based testing in engineering education(2010) Özalp Yaman, Şeniz; Çaǧiltay,N.E.; Chemical EngineeringUsing computers for assessment can provide several benefits for educators and test-takers. However, in the literature, there is no consensus on the equivalence of paper-and-pencil and computer-based test environments. Accordingly, more evidences are needed especially for the engineering education. In this study, students' performance on different test modes was evaluated on 209 first year engineering students of a chemistry course. The results of this study showed that, there is no significant performance difference between paper-and-pencil and computer based tests. By comparing results with the previous studies, this study concludes that, personal characteristics of test takers, the features of computer-based testing systems and the test content are all possible confounding factors when comparing test modes and need to be considered by the implementers. The results of this study show that, once these factors are controlled, students' performance on computer-based tests and paper-and-pencil tests in chemistry courses for the engineering students will not vary. This finding is encouraging the educators to get benefits of computer-based tests without any affect on students' performance © 2010 IEEE.Conference Object Citation Count: 2Use of advanced technologies in a RF and microwave engineering course(2010) Aydın, Elif; Çaǧiltay,N.E.; Department of Electrical & Electronics EngineeringIn RF and Microwave Engineering course, usually students struggle to build connections between the theory they have learned and practical applications in the laboratory. The laboratory applications are usually very limited for hands on experience since the high cost and maintenance requirements of the equipment. Additionally, new engineers need to know how to use at least one engineering design tool in order to practice designing RF components, circuits, or antennas. In this study, a curriculum model including recent developments and technologies in the RF and Microwave Engineering field by addressing above problems of the course is proposed. This study covers the description of the content of theoretical and hands on applications, the integration model of the technological tools into the proposed curriculum, and the instructional approaches used in the new course design which covers the use of a remote laboratory environment, Concept Maps and an engineering design tool. The course is structured with a balance between theory and laboratory, including remote and in lab measurement experiments as well as modeling and designing microwave components by means of computer tools and design fabrication. The newly designed course is implemented at the Atilim University. The first semester implementation shows promising results. © 2010 IEEE.