UNDERSTANDING SKILL IMPROVEMENTS BY PRACTICING THE USAGE OF SURGICAL INSTRUMENTS

dc.authorwosidCagiltay, Nergiz/O-3082-2019
dc.contributor.authorTopallı, Damla
dc.contributor.authorTopalli, D.
dc.contributor.otherInformation Systems Engineering
dc.date.accessioned2024-10-06T11:12:14Z
dc.date.available2024-10-06T11:12:14Z
dc.date.issued2016
dc.departmentAtılım Universityen_US
dc.department-temp[Cagiltay, N. E.] Atilim Univ, Software Engn Dept, Ankara, Turkey; [Topalli, D.] Atilim Univ, Comp Engn Dept, Ankara, Turkeyen_US
dc.description.abstractToday, surgical education environments have serious problems. Nowadays, a large part of surgical skills are learned in the operating room while operating on patients. As technology developed, surgical field has been supported by a video image, by using camera named as endoscope and thin surgical devices instead of fingers. In order to make operations more cost effective, operation time should be reduced. Hence, there is a need to improve surgery performance in an efficient way. Efficiency is related to time, cost as well as the ethical issues. Ethical perspective is vital to limit surgery complications and maximize patient safety should be considered. Minimum education should be done on patient. Hence, several virtual educational environments have been developed to address these problems of surgical education. In this study, a surgical simulation game for practicing the usage of surgical instruments is developed as a part of Endoneurosurgery Education Project (ECE). In the game scenarios, a surgical instrument (cautery) is introduced to the participants and tasks are assigned in order to practice the usage of that equipment. The participants are asked to perform the tasks in virtual environment with their dominant and non-dominant hand. Ten equal tasks are prepared in the simulated environment to better understand the task performance of the participants by considering the number of repetition, the task duration and distance taken by the instrument to perform each task. The experimental results of this study give insight about the ideal training period, and number of repetitions needed to accurately use the instrument for surgical education. According to these results in this study some guidelines are developed for the instructional system designers to improve the support level of simulation-based education systems on the current educational programs.en_US
dc.description.sponsorshipScientific and Technological Research Council of Turkey (ECE: Tubitak 1001) [112K287]; TUBITAKen_US
dc.description.sponsorshipThis study is conducted as part of Endoneurosurgery education project which is supported by The Scientific and Technological Research Council of Turkey (ECE: Tubitak 1001, Project No: 112K287). The authors would like to thank the support of TUBITAK 1001 program for realizing this research.en_US
dc.description.woscitationindexConference Proceedings Citation Index - Social Science &amp- Humanities
dc.identifier.citation0
dc.identifier.doi[WOS-DOI-BELIRLENECEK-209]
dc.identifier.endpage1649en_US
dc.identifier.isbn9788461758951
dc.identifier.issn2340-1095
dc.identifier.scopusqualityN/A
dc.identifier.startpage1642en_US
dc.identifier.urihttps://hdl.handle.net/20.500.14411/9126
dc.identifier.wosWOS:000417330201100
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherIated-int Assoc Technology Education A& developmenten_US
dc.relation.ispartof9th Annual International Conference of Education, Research and Innovation (iCERi) -- NOV 14-16, 2016 -- Seville, SPAINen_US
dc.relation.ispartofseriesICERI Proceedings
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectsurgical instrumenten_US
dc.subjectneurosurgery educationen_US
dc.subjectsurgical simulation environmenten_US
dc.subjectsurgical skill levelsen_US
dc.subjectexpert training systemsen_US
dc.titleUNDERSTANDING SKILL IMPROVEMENTS BY PRACTICING THE USAGE OF SURGICAL INSTRUMENTSen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
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