Serebral palsi̇ tedavi̇si̇ i̇çi̇n evde kurulacak düşük mali̇yetli̇ destek ortamı

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2014

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Software Engineering
(2005)
Department of Software Engineering was founded in 2005 as the first department in Ankara in Software Engineering. The recent developments in current technologies such as Artificial Intelligence, Machine Learning, Big Data, and Blockchains, have placed Software Engineering among the top professions of today, and the future. The academic and research activities in the department are pursued with qualified faculty at Undergraduate, Graduate and Doctorate Degree levels. Our University is one of the two universities offering a Doctorate-level program in this field. In addition to focusing on the basic phases of software (analysis, design, development, testing) and relevant methodologies in detail, our department offers education in various areas of expertise, such as Object-oriented Analysis and Design, Human-Computer Interaction, Software Quality Assurance, Software Requirement Engineering, Software Design and Architecture, Software Project Management, Software Testing and Model-Driven Software Development. The curriculum of our Department is catered to graduate individuals who are prepared to take part in any phase of software development of large-scale software in line with the requirements of the software sector. Department of Software Engineering is accredited by MÜDEK (Association for Evaluation and Accreditation of Engineering Programs) until September 30th, 2021, and has been granted the EUR-ACE label that is valid in Europe. This label provides our graduates with a vital head-start to be admitted to graduate-level programs, and into working environments in European Union countries. The Big Data and Cloud Computing Laboratory, as well as MobiLab where mobile applications are developed, SimLAB, the simulation laboratory for Medical Computing, and software education laboratories of the department are equipped with various software tools and hardware to enable our students to use state-of-the-art software technologies. Our graduates are employed in software and R&D companies (Technoparks), national/international institutions developing or utilizing software technologies (such as banks, healthcare institutions, the Information Technologies departments of private and public institutions, telecommunication companies, TÜİK, SPK, BDDK, EPDK, RK, or universities), and research institutions such TÜBİTAK.

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Serebral palsili çocukların tedavisi için yürütülen fizyoterapi, çocuğun tedavinin gerekliliğini idrak edememesi ve tekrar eden terapi seanslarından sıkılması sonucunda egzersizleri yapmakta isteksiz olması, seansların hastanede vakit ayırmayı gerektirmesi, daha etkin bir tedavi için evde egzersiz yapmayı gerektirmesi, maliyetli olması, fizyoterapistin sürekli takibini gerektirmesi gibi sebeplerle hasta, aile ve fizyoterapist için zorluklar taşıyan bir süreçtir. Literatürde egzersizleri bilgisayar ortamında oyunlaştırarak serebral palsili çocukların motivasyonunu artırmaya yönelik, fizyoterapiyi destekleyici sistemler üzerine çok sayıda çalışma yer almaktadır. Buna karşın, gelişmiş ülkelerin birçoğuna kıyasla yüksek oranda serebral palsili çocuk doğumu gerçekleşen Türkiye'de bu sistemlerin kullanımı limitlidir. Dahası, bunların birçoğu hastane kullanımı için geliştirilen ve fakir aileler için yüksek gelebilecek maliyetlerle satın alınabilen sistemlerdir. Bu çalışmada, hemiparetik serebral palsili çocukların ebeveylerinin ısrarını gerektirmeden evde eğlenerek üst ekstremite egzersizi yapmalarını sağlayacak, sanal gerçeklik teknolojisine dayalı, düşük maliyetli bir sistem önerilmekte olup; bu sistem üzerinden yola çıkarak, oluşturulabilecek benzer sistemlerin fizibilitesi ve etkinliği üzerinde tartışılmaktadır.
The physiotherapy conducted for the treatment of children with Cerebral Palsy is a difficult process for the patients, parents and physiotherapists because children may not understand the necessity of the treatment and may be unwilling to exercise because of boredom from repetitive therapy sessions, it requires to allocate time in hospital, it requires home exercises to be more effective, it is costly and requires the physiotherapist's steady control. In literature, there are several studies on the systems that support physiotherapy intended for improving motivation of children. On the other hand, usage of these systems is limited in Turkey, where higher rate of children with cerebral palsy births occur in comparison to most of the developed countries. Furthermore, most of the systems have been developed for hospital use and are unaffordable for low income families. In this study a low-cost system based on virtual reality technology is proposed that provides children with hemiparetic cerebral palsy to exercise in their home without the insistence of their parents and entertainingly. Based on this system, feasibility of similar systems that can be developed is discussed.

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Bilgisayar Mühendisliği Bilimleri-Bilgisayar ve Kontrol, Computer Engineering and Computer Science and Control, Çocuk Sağlığı ve Hastalıkları, Child Health and Diseases

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37