Effectiveness of Game-Based Teaching Method on Nursing Students' Knowledge of Enhanced Recovery After Surgery (ERAS)
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Date
2024
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Publisher
Dubai Iranian Hosp
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Abstract
Background and Objectives: The technology was created by humans; it is also innovative when teachers use it in the classroom. Teachers can now use media in a variety of ways to accommodate different learning styles thanks to new technologies, including animation, live video, gaming, and more. The study aimed to assess how well the game-based learning approach enhanced the students' understanding of Enhanced Recovery After Surgery (ERAS). Methods: This study was structured utilizing a quasi-experimental design applied with pre-and post-test assessments. The study was conducted by a nursing faculty at the "[blinded for review]".Using the census method, the students were randomly assigned to either the experimental or control groups (each consisting of 80 and 40 players). On March 18, 2022, the study was conducted at a North Cyprus nursing faculty. Both computers and phones can use the Kahoot app, which is used to play the game. Results: The study conclusions demonstrated that following the instructional intervention using game-based learning, students' performance improved in terms of the overall mean scores of all Enhanced Recovery After Surgery (ERAS). Conclusion: Our results generally demonstrate that game-based learning improves the standard of instruction for the students. However, our results show that the game-based teaching method enhances nursing students' comprehension of Enhanced Recovery After Surgery (ERAS), and the method could be useful in developing lesson plans for nursing education and nursing schools.
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Keywords
Game-Based Teaching, Enhanced Recovery After Surgery, Nursing Students, Online Education, Gaming
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Q4
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N/A
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Volume
26
Issue
1