Personality Type Indicator Models in Serious Games: a Case Study in a Surgical Navigation Game

dc.authorscopusid 57151122700
dc.authorscopusid 16237826800
dc.authorscopusid 26424777100
dc.contributor.author Menekse,G.G.
dc.contributor.author Cagiltay,N.E.
dc.contributor.author Ozcelik,E.
dc.contributor.other Computer Engineering
dc.date.accessioned 2024-07-05T15:44:31Z
dc.date.available 2024-07-05T15:44:31Z
dc.date.issued 2015
dc.department Atılım University en_US
dc.department-temp Menekse G.G., Department of Software Engineering, Atilim University, Ankara, Turkey; Cagiltay N.E., Department of Software Engineering, Atilim University, Ankara, Turkey; Ozcelik E., Department of Computer Engineering, Atilim University, Ankara, Turkey en_US
dc.description Bogazici University; Faculdade de Ciencias e Technologia Universidade Nova de Lisboa; Instituto de Desenvolvimento de Novas Technologias; UNESCO en_US
dc.description.abstract Serious games are a popular concept in both the research and commercial areas. It is agreed that the concept refers to the use of computer games without the main purpose of pure entertainment. In addition to being entertaining, they have some additional educational or training objectives as well. Serious games are used in different areas such as military, government, educational, corporate, and healthcare. However, according to their individual differences, it is not always possible to provide such an educational environment that fits expectations and preferences of all audience. Hence, personalization is becoming an essential issue in serious game environments, which focus on a human-centered paradigm aiming to provide adaptive and personalized services to the users according to the context. However, how such a personalization should be affectively implemented in the design of serious games is a challenge. This study aims to better understand the affect of personality types on game play. For this purpose, a game-based simulation environment which also records all details of the player during the performance of several tasks in the game play was used. Twenty nine students were asked to play the simulation game. Additionally, their personality types were collected based on the theory of psychological types by Carl Jung, the Myers-Briggs Type Indicator (MBTI) which measures personality preferences as defined by Four Dichotomous pairs of mental functions or attitudes. The correlation between these personality types and individual performance measures of players during the game play was analyzed. However no significant correlation between game parameters and the players' personality types has been recorded. This may be because of the limited number of participants that need to be examined in the future studies. © 2015 IEEE. en_US
dc.identifier.citationcount 2
dc.identifier.doi 10.1109/ITHET.2015.7218020
dc.identifier.isbn 978-147991756-3
dc.identifier.scopus 2-s2.0-84959491522
dc.identifier.uri https://doi.org/10.1109/ITHET.2015.7218020
dc.identifier.uri https://hdl.handle.net/20.500.14411/3771
dc.institutionauthor Özçelik, Erol
dc.language.iso en en_US
dc.publisher Institute of Electrical and Electronics Engineers Inc. en_US
dc.relation.ispartof 2015 International Conference on Information Technology Based Higher Education and Training, ITHET 2015 -- International Conference on Information Technology Based Higher Education and Training, ITHET 2015 -- 11 June 2015 through 13 June 2015 -- Lisbon -- 116952 en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 2
dc.subject Education en_US
dc.subject Myers-Briggs Type Indicator (MBTI) en_US
dc.subject Personality Types en_US
dc.subject Serious Games en_US
dc.subject Simulation en_US
dc.title Personality Type Indicator Models in Serious Games: a Case Study in a Surgical Navigation Game en_US
dc.type Conference Object en_US
dspace.entity.type Publication
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