Gamification in Neurosurgery Education

dc.authorwosidCagiltay, Nergiz/O-3082-2019
dc.contributor.authorTopalli, Damla
dc.contributor.authorCagiltay, Nergiz Ercil
dc.contributor.otherInformation Systems Engineering
dc.contributor.otherSoftware Engineering
dc.date.accessioned2024-10-06T11:00:15Z
dc.date.available2024-10-06T11:00:15Z
dc.date.issued2017
dc.departmentAtılım Universityen_US
dc.department-temp[Topalli, Damla] Atilim Univ, Comp Engn Dept, Ankara, Turkey; [Cagiltay, Nergiz Ercil] Atilim Univ, Software Engn Dept, Ankara, Turkeyen_US
dc.description.abstractNowadays, gamification is becoming popular as a new form of education in healthcare applications, due to the need of creating more effective educational practices. Educators in healthcare field are currently applying strategies used in popular games to create more engaging learning environments. Studies in the literature show that, creating learning environments by using gamification leads to better improved learning. The main goal of this approach is to increase the motivation of the participant. Accordingly, this study aims to examine the effect of gamification on learning in neurosurgery education. In order to better understand this effect of gamification on learning, a surgical simulation game "Wire Haptic in Dark" is developed in two versions by applying gamification techniques as a part of Endoneurosurgery Education Project (ECE). The scenario is developed in two versions: one containing some gamification attributes and the other one not including any gamification attributes. The gamification version of the scenario is designed by showing the time passed to perform the task successful, the score of the participant on the screen while playing the game and including sounds in case of the collision during the game, whereas the other version is created without sound, time and score information. The experimental results of this study reveal that gamification enhances the performance as well as the motivation of the participant. As motivation increases, participant performance in a given game task becomes more effective. The results of this study aimed to help the surgical educators and the instructional system designers to improve the benefits of using gamification in learning environments for the surgical education programs.en_US
dc.description.sponsorshipScientific and Technological Research Council of Turkey (ECE: Tubitak 1001) [112K287]; TUBITAK 1001 programen_US
dc.description.sponsorshipThis study is conducted as part of Endoneurosurgery education project which is supported by The Scientific and Technological Research Council of Turkey (ECE: Tubitak 1001, Project No: 112K287). The authors would like to thank the support of TUBITAK 1001 program for realizing this research.en_US
dc.description.woscitationindexConference Proceedings Citation Index - Science - Conference Proceedings Citation Index - Social Science &amp- Humanities
dc.identifier.citationcount0
dc.identifier.endpage6584en_US
dc.identifier.isbn9788469737774
dc.identifier.issn2340-1117
dc.identifier.startpage6580en_US
dc.identifier.urihttps://hdl.handle.net/20.500.14411/9092
dc.identifier.wosWOS:000493048101098
dc.institutionauthorTopallı, Damla
dc.institutionauthorÇağıltay, Nergiz
dc.language.isoenen_US
dc.publisherIated-int Assoc Technology Education & developmenten_US
dc.relation.ispartof9th International Conference on Education and New Learning Technologies (EDULEARN) -- JUL 03-05, 2017 -- Barcelona, SPAINen_US
dc.relation.ispartofseriesEDULEARN Proceedings
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectGamificationen_US
dc.subjectsurgical simulationen_US
dc.subjectneurosurgery educationen_US
dc.titleGamification in Neurosurgery Educationen_US
dc.typeConference Objecten_US
dc.wos.citedbyCount0
dspace.entity.typePublication
relation.isAuthorOfPublication1abc70be-b07f-43a1-9139-3fd6a64a7f50
relation.isAuthorOfPublicationc99221fa-e0c9-4b73-9f64-54919fcd3c58
relation.isAuthorOfPublication.latestForDiscovery1abc70be-b07f-43a1-9139-3fd6a64a7f50
relation.isOrgUnitOfPublicationcf0fb36c-0500-438e-b4cc-ad1d4ef25579
relation.isOrgUnitOfPublicationd86bbe4b-0f69-4303-a6de-c7ec0c515da5
relation.isOrgUnitOfPublication.latestForDiscoverycf0fb36c-0500-438e-b4cc-ad1d4ef25579

Files

Collections