Çağıltay, NergizCagiltay, Nergiz ErcilSoftware Engineering2024-07-052024-07-052007830007-10131467-853510.1111/j.1467-8535.2007.00705.x2-s2.0-34247376548https://doi.org/10.1111/j.1467-8535.2007.00705.xhttps://hdl.handle.net/20.500.14411/951Cagiltay, Nergiz/0000-0003-0875-9276Software-engineering education programs are intended to prepare students for a field that involves rapidly changing conditions and expectations. Thus, there is always a danger that the skills and the knowledge provided may soon become obsolete. This paper describes results and draws on experiences from the implementation of a computer game-development course whose design addresses problems in software-engineering education by improving students' abilities in four areas: (1) problem solving; (2) the application of previously learned knowledge; (3) the use of independent learning; and (4) learning by doing. In order to better understand this course's effect on students' performance in a software-development project, I investigated 125 students' performance in a 1-year senior-project course. Results of this study show that the students who had taken the computer game-development course became more successful in the senior-project course than the students who had not taken it.eninfo:eu-repo/semantics/closedAccess[No Keyword Available]Teaching software engineering by means of computer-game development: Challenges and opportunitiesArticleQ1383405415WOS:000245986000003