Ocal, Ilter KaganCevik, AhmetCereci, IbrahimKilic, HurevrenComputer Engineering2024-10-062024-10-06200809780954901660[WOS-DOI-BELIRLENECEK-554]https://hdl.handle.net/20.500.14411/8697KILIC, HUREVREN/0000-0003-2647-8451; Kilic, Hurevren/0000-0002-9058-0365A gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graph-based discrete virtual control environment on which user-developed controller agents reside and act according to their assigned design goals. Runtime performances of user-developed controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with F-Actor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field.eninfo:eu-repo/semantics/closedAccessMultiplayer GamesControl EducationVirtual Plant ConstructionPackage Flow NetworksF-ACTOR: A MULTIAGENT GAMING ENVIRONMENT FOR CONTROLLING VIRTUAL FLOW NETWORKSConference ObjectN/AN/A86+WOS:000262471300013