Öcal,I.K.Çevik,A.Cereci,I.Kiliç,H.Computer Engineering2024-10-062024-10-0620080978-095490166-0[SCOPUS-DOI-BELIRLENECEK-364]2-s2.0-84906979398https://hdl.handle.net/20.500.14411/9214British Computer Society (BCS); et al.; IEEE Computer Society (Louisville Chapter); IEEE Computer Society Technical Committee on Simulation (TCSIM); Institution of Electrical Engineers (IEE); Society for Modelling and Simulation (SCS-Europe)A gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graphbased discrete virtual control environment on which userdeveloped controller agents reside and act according to their assigned design goals. Runtime performances of userdeveloped controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with FActor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field. © 2008 The University of Wolverhampton.eninfo:eu-repo/semantics/closedAccessControl educationMultiplayer gamesPackage flow networksVirtual plant constructionF-Actor: A multiagent gaming environment for controlling virtual flow networksConference ObjectN/AN/A8691