Browsing by Author "Tuner, Emre"
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Conference Object Citation Count: 0THE BORDERLINE BETWEEN SERIOUS GAMES AND SIMULATIONS(Iated-int Assoc Technology Education & development, 2014) Çağıltay, Nergiz; Cereci, İbrahim; Tuner, Emre; Cereci, Ibrahim; Computer Engineering; Software EngineeringGame and simulation-based environments allow trainees to develop motor and cognitive skills as well as to provide some very detailed measurement values which in turn provide a feedback mechanism. It is a well known fact that games and simulation are potentially creating safer and cheaper active learning environments. Even when several benefits of games and simulations are reported in the literature, there is no exact definition of a game and simulation drawing the borders in between. Hence this causes to some complexities and misunderstandings in the field. Accordingly, in this study a definition for simulations and games is searched by being based on the studies found in the literature. Based on these definitions a borderline for the games and simulations will be provided. Results of study aim to guide the educational technology designers by better defining their education designs and better understanding their affect on the educational environments.Conference Object Citation Count: 0The Effect of Split Attention in Surgical Education(Springer-verlag Berlin, 2014) Özçelik, Erol; Çağıltay, Nergiz; Şengül, Gökhan; Ünal, Bülent; Unal, Bulent; Industrial Design; Computer Engineering; Software EngineeringSurgical education through simulation is an important area to improve the level of education and to decrease the risks, ethical considerations and cost of the educational environments. In the literature there are several studies conducted to better understand the effect of these simulation environments on learning. However among those studies the human-computer interaction point of view is very limited. Surgeons need to look at radiological images such as magnetic resonance images (MRI) to be sure about the location of the patient's tumor during a surgical operation. Thus, they go back and forth between physically separated places (e.g. the operating table and light screen display for MRI volume sets). This study is conducted to investigate the effect of presenting different information sources in close proximity on human performance in surgical education. For this purpose, we have developed a surgical education simulation scenario which is controlled by a haptic interface. To better understand the effect of split attention in surgical education, an experimental study is conducted with 27 subjects. The descriptive results of study show that even the integrated group performed the tasks with a higher accuracy level (by traveling less distance, entering less wrong directions and hitting less walls), the results are not statistically significant. Accordingly, even there are some evidences about the effect of split attention on surgical simulation environments, the results of this study need to be validated by controlling students' skill levels on controlling the haptic devices and 2D/3D space perception skills. The results of this study may guide the system developers to better design the HCI interface of their designs especially for the area of surgical simulation.Master Thesis Endo-nöroşirürji navigasyon becerileri için bir simülasyon yazılımının geliştirilmesi ve değerlendirilmesi(2019) Çağıltay, Nergiz; Çağıltay, Nergiz; Software EngineeringBu çalışma kapsamında endoskopik cerrahide kullanılan kamera görüntüsü üzerine konumlandırılan navigasyon işaretçisinin, cerrahi performans üzerindeki etkisini daha iyi anlamak için endo-beyin cerrahisi eğitim programlarının gerekliliklerine uygun bir bilgisayar tabanlı simülasyon yazılımı geliştirilmiştir. Katılımcılara rehberlik etmek için tasarlanan navigasyon işaretçisinin etkisi cinsiyet etkisi göz önüne alınarak incelenmiştir.