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Browsing by Author "Tokdemir,G."

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    Citation - Scopus: 4
    Abstract conceptual database model approach
    (2013) Çaĝiltay,N.E.; Topalli,D.; Aykaç,Y.E.; Tokdemir,G.; Information Systems Engineering; Computer Engineering; 06. School Of Engineering; 01. Atılım University
    One of the main objectives of the software engineers is to provide software related solutions for social problems and to increase the availability of social welfare. In that sense, the quality of the software is directly related to address the users' needs and their level of satisfaction. To reflect user requirements to the software processes, the correct design of the database model provides a critical stage during software development. Database design is a fundamental tool for modeling all the requirements related to users' data. The possible faulty conditions in database design have adverse effects on all of the software development processes. The possible faulty conditions can also cause continuous changes in the software and the desired functionality of the targeted system which may result in user dissatisfaction. In this context, reflecting the user requirements accurately in the database model and understanding of the database model correctly by every person involved in the software development process is the factor that directly affects the success of software systems' development. In this study, a two-stage conceptual data modeling approach is proposed to reduce the level of complexity, to improve the understandability of database models and to improve the quality of the software. This study first describes the proposed two-stage conceptual data modeling. Than the proposed method's impact on software engineers' comprehension is also investigated and the results are compared with the degree of complexity of the related conceptual data models. Results of this study show that, the proposed two-stage conceptual modeling approach improves the understanding levels of software engineers and eliminated possible defects in this stage. © 2013 The Science and Information Organization.
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    Analysis of B2c Mobile Application Characteristics and Quality Factors Based on Iso 25010 Quality Model
    (Springer Verlag, 2014) Yildiz,E.; Bilgen,S.; Tokdemir,G.; Cagiltay,N.E.; Erturan,Y.N.; Computer Engineering; 06. School Of Engineering; 01. Atılım University
    The number of mobile applications in mobile market has rapidly increased as new technology and new devices are emerging at remarkable speed which shows mobile applications have an important role in every field of our life. Among those, even some of the mobile applications have a long time life as end-users use those effectively, some of them fail to do so that prevents the companies to reach from their aim. The main reason of that problem results from the quality of the mobile applications. Although there are some methods and metrics to analyze the quality of mobile applications, they have lack of criteria since they are mostly based on ISO 9126 quality model factors which are invalid anymore. This study aims to analyze both mobile commerce applications' characteristics and quality factors and sub-factors based on ISO 25010 product quality model. Accordingly a quality model is proposed by analysis performed by a group of experts from the mobile software development area. The results of this study aims to help developing more qualified and effective mobile applications from developer perspective. © 2014 Springer International Publishing.
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    A Concept Map Approach for Introduction To Computer Engineering Course Curriculum
    (2010) Tokdemir,G.; Cagiltay,N.E.; Computer Engineering; 06. School Of Engineering; 01. Atılım University
    As in any discipline, in Computer Engineering, students start learning the basic concepts of the discipline in their first year through an Introduction to Computer Engineering course. The topics toughed in this course can be grouped into two. The first group includes simple concepts like binary numbering system, hard disk, memory, and I/O devices. In the second group, an introduction to the courses that they will take in the next semesters of the program which includes programming, networking, software engineering, artificial intelligence and database systems. The main objective of this course is to give an introduction about the general concepts of the field to the first year Computer Engineering students and prepare them to understand the connections between them for their future studies. However, students and instructors face with many problems in this course. First, because of the diversity of the concepts given in the course, it is very difficult for the students to see the big picture of the Computer Engineering domain. Similarly, it is difficult for the instructors to prepare the course content in an integrated manner at the students' level. Additionally, the perception of the theory and practice behind the hardware and software topics and their connections is not an easy task for the beginners. Moreover, the topics are mostly abstract topics, which do not allow application of any laboratory sessions. Students usually find this course difficult to understand, which decreases their motivation about the department and success of the course. This study is established to propose a concept map approach to better visualize and discover all the connections between the concepts of Computer Engineering field which can be used in the curriculum of the programs and introductory courses of the field addressing the above problems. The proposed concept map helps to visualize the general picture of the field. © 2010 IEEE.
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    Guis With Haptic Interfaces
    (Springer Verlag, 2015) Arda Aydin,M.; Cagiltay,N.E.; Ozcelik,E.; Tuner,E.; Sahin,H.; Tokdemir,G.; Computer Engineering; 06. School Of Engineering; 01. Atılım University
    While there are many studies regarding utilization of Haptic feedback to enhance desktop GUIs and utilizing Haptic devices as additional interfaces to improve performance in current interaction techniques, there are not many studies that uses Haptic device as a primary input device. In this study, we present an experimentation conducted with 30 students, comparing performance of a Haptic device with mouse to use a GUI elements commonly used with mouse gestures. This study is inspired by a system that utilizes both mouse and a Haptic device, thus also taking task switching into consideration. We conclude that it is possible to achieve an acceptable performance with a Haptic device in a desktop-like GUI but further study and experimentation is necessary. © Springer International Publishing Switzerland 2015.
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    How Engineers Understand Entity Relationship Diagrams (erd): Insights From Eye Tracker Data
    (IADIS, 2012) Tokdemir,G.; Cagiltay,N.E.; Kilic,O.; Computer Engineering; 06. School Of Engineering; 01. Atılım University
    Entity Relationship Diagram (ERD) is one of the main tools used in software design process. This representation enables software engineers to understand system data requirements at a more comprehensive level. Designing and understanding of ERD and hence system data requirements is a critical issue for the success of software projects. In this study we are introducing an experiment environment which would be used to understand the behaviors of software engineers during designing and understanding these representations. This experimental setting is planned to be used to measure the software engineers' performance during ERD defect detection process. We believe such an environment can be used to develop some reviewing guidelines for the software engineers to improve their reviewing process in ERD which in turn will provide some tools for the educators to improve design and review skills of future software engineers. The results of this study would also provide recommendations for the researchers in similar experiments. © 2012 IADIS.
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    A Mobile Application Flow Representation for Mutual Understanding of It and Healthcare Professionals
    (2013) Erturan,Y.N.; Bilgen,S.; Tokdemir,G.; Cagiltay,N.E.; Yildiz,E.; Özcebe,E.; Computer Engineering; 06. School Of Engineering; 01. Atılım University
    Ever since mobile applications were developed and became popular, they have started to take part in almost every field of our lives. Healthcare is one of the most popular fields that mobile applications have become a part of. However, development of mobile healthcare applications requires an inter-disciplinary work on which people from different domains should communicate. To do so efficiently, mobile application instructions should be provided as clearly as possible so that mutual understanding can be achieved. This study, aims to provide a methodology to provide the common grounds for healthcare and IT specialists so that to improve the satisfaction level of all the stakeholders of the system from the provided IT services and the end-user interfaces. In other words, by providing a better communication medium for the stakeholders during the design phase, we believe that software development process will be improved, so do their satisfaction from the developed system. © 2013 Springer-Verlag.
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    Multimodal Interaction Flow Representation for Ubiquitous Environments - Mif: a Case Study in Surgical Navigation Interface Design
    (Springer Verlag, 2015) Tokdemir,G.; Altun,G.; Cagiltay,N.E.; Maras,H.H.; Borcek,A.O.; Computer Engineering; 06. School Of Engineering; 01. Atılım University
    With the advent of technology, new interaction modalities became available which augmented the system interaction. Even though there are vast amount of applications for the ubiquitous devices like mobile agents, smart glasses and wearable technologies, many of them are hardly preferred by users. The success of those systems is highly dependent on the quality of the interaction design. Moreover, domain specific applications developed for these ubiquitous devices involve detailed domain knowledge which normally IT professionals do not have, which may involve a substantial lack of quality in the services provided. Hence, effective and high quality domain specific applications developed for these ubiquitous devices require significant collaboration of domain experts and IT professionals during the development process. Accordingly, tools to provide common communication medium between domain experts and IT professionals would provide necessary medium for communication. In this study, a new modelling tool for interaction design of ubiquitous devices like mobile agents, wearable devices is proposed which includes different interaction modalities. In order to better understand the effectiveness of this newly proposed design tool, an experimental study is conducted with 11 undergraduate students (novices) and 15 graduate students (experienced) of Computer Engineering Department for evaluating defect detection performance for the defects seeded into the interface design of a neuronavigation device. Results show that the defects were realized as more difficult for the novices and their performance was lower compared to experienced ones. Considering the defect types, wrong information and wrong button type of defects were recognized as more difficult. The results of this study aimed to provide insights for the system designers to better represent the interaction design details and to improve the communication level of IT professionals and the domain experts. © Springer International Publishing Switzerland 2015.
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    Neuronavigation systems and passive usage problem;
    (Institute of Electrical and Electronics Engineers Inc., 2017) Cagiltay,N.; Topalli,D.; Borcek,A.O.; Tokdemir,G.; Maras,H.; Tonbul,G.; Aydin,E.; Department of Electrical & Electronics Engineering; Computer Engineering; Software Engineering; Information Systems Engineering; 15. Graduate School of Natural and Applied Sciences; 06. School Of Engineering; 01. Atılım University
    Nowadays, neuronavigation systems are used in brain surgery procedures, known as a technology to help the surgeon during the operational period. However, the surgeons have faced several problems with the existing systems. Some of these problems are related to the systems software and user interfaces. In this study, such problems are examined and the 'Passive Usage' term is added to the literature by establishing a connection between the problems of endoscopic surgical procedures and similar issues occurred in other domains. The passive usage problem is generalized on different domains for the first time with this study. The results of the study expected to gather up the similar passive usage problems experienced in different domains. Accordingly, the methodologies and studies that are conducted in different research areas may lead to eliminate the Passive Usage problems efficiently. © 2016 IEEE.
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    Citation - Scopus: 26
    A Serious Game for Speech Disorder Children Therapy
    (2012) Cagatay,M.; Ege,P.; Tokdemir,G.; Cagiltay,N.E.; Computer Engineering; 06. School Of Engineering; 01. Atılım University
    Today meaning of games is much more serious than just considering them as an entertainment and free-time activity. Games have begun to be used in many different areas such as education, healthcare, military, corporate management and public policy for different purposes. Several benefits of serious games have been reported in the literature. Studies also show that with a combination of entertainment and education (edutainment) several benefits could be achieved in the rehabilitation process of the disordered individuals. This study reports the advantages of 3D game environments for speech and language therapy of children and benefits of making the treatment process accessible from anywhere and anytime are demonstrated. © 2012 IEEE.
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    A User Task Design Notation for Improved Software Design
    (PeerJ Inc., 2021) Ozcan,E.; Topalli,D.; Tokdemir,G.; Cagiltay,N.E.; Computer Engineering; Information Systems Engineering; 06. School Of Engineering; 01. Atılım University
    System design is recognized as one of the most critical components of a software system that bridges system requirements and coding. System design also has a significant impact on testing and maintenance activities, and on further improvements during the lifespan of the software system. Software design should reflect all necessary components of the requirements in a clear and understandable manner by all stakeholders of the software system. To distinguish system elements, separation of concerns in software design is suggested. In this respect, identification of the user tasks, i.e., the tasks that need to be performed by the user, is not currently reflected explicitly in system design documents. Our main assumption in this study is that software quality can be improved significantly by clearly identifying the user tasks from those that need to be performed by the computer system itself. Additionally, what we propose has the potential to better reflect the user requirements and main objectives of the system on the software design and thereby to improve software quality. The main aim of this study is to introduce a novel notation for software developers in the frame of UML Activity Diagram (UMLAD) that enables designers to identify the user tasks and define them separately from the system tasks. For this purpose, an extension of UML-AD, named UML-ADE (UML-Activity Diagram Extended) was proposed. Afterwards, it was implemented in a serious game case for which the specification of user tasks is extremely important. Finally, its effectiveness was analyzed and compared to UML-AD experimentally with 72 participants. The defect detection performance of the participants on both diagrams with two real-life serious game scenarios was evaluated. Results show a higher level of understandability for those using UML-ADE, which in turn may indicate a better design and higher software quality. The results encourage researchers to develop specific design representations dedicated to task design to improve system quality and to conduct further evaluations of the impact of these design on each of the above mentioned potential benefits for the software systems. © Copyright 2021 Ozcan et al.
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    Using Learning Style Theory in Remote Laboratory Applications
    (2007) Tokdemir,G.; Cagiltay,N.E.; Computer Engineering; 06. School Of Engineering; 01. Atılım University
    Studies have shown that, while learning different concepts, people sometimes use different approaches. These different approaches define individual learning styles. Understanding learning style differences is thus an important step in improving performance of the individuals and educational institutions. In this study, a learning style assessment tool was used to examine the relationship between students' learning styles and their performance in engineering education programs of Atilim University. 329 students (55 female) participated in this study. At their first year in the program, students' learning styles are measured by a learning style assessment tool developed by David Kolb. The results show that, at the Atilim University's engineering education program, most of the students are having assimilator type of learning style (45%). Convergers (27%) and divergers (22%) follow the assimilators. The number of accommodators is very limited (5%). This information can be used to create adaptive teaching environments in distance education courses. © 2007 IEEE.
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    Using Learning Style Theory in Remote Laboratory Applications
    (2007) Tokdemir,G.; Cagiltay,N.E.; Computer Engineering; 06. School Of Engineering; 01. Atılım University
    Studies have shown that, while learning different concepts, people sometimes use different approaches. These different approaches define individual learning styles. Understanding learning style differences is thus an important step in improving performance of the individuals and educational institutions. In this study, a learning style assessment tool was used to examine the relationship between students' learning styles and their performance in engineering education programs of Atilim University. 329 students (55 female) participated in this study. At their first year in the program, students' learning styles are measured by a learning style assessment tool developed by David Kolb. The results show that, at the Atilim University's engineering education program, most of the students are having assimilator type of learning style (45%). Convergers (27%) and divergers (22%) follow the assimilators. The number of accommodators is very limited (5%). This information can be used to create adaptive teaching environments in distance education courses. © 2007 IEEE.